DukSu Kim (±è´ö¼ö)
Dept. of Computer Science ,
KAIST
My Resume (ENG) |
Publications
Serach at Google scholar
Out-of-Core Proximity Computation for Particle-based Fluid Simulations
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Scheduling in Heterogeneous Computing Environments for Proximity Queries
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Multi-Resolution Cloth Simulation
YongJoon Lee, Sung-eui Yoon, SeungWoo Oh, DukSu Kim, SungHee Choi Computer Graphics Forum (Pacific Graphics), 2010 |
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FASTCD: Fracturing-Aware Stable Collision Detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, and Sung-Eui Yoon ACM SIGGRAPH/Eurographics Symp. on Computer Animation (SCA), 2010 | |
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-Eui Yoon IEEE Transactions on Visualization and Computer Graphics, 2010 | |
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HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon Computer Graphics Forum (Pacific Graphics) 2009 Received a distinguished paper award at the conf. |
Awards
Best award, NVIDIA (Korea) CUDA coding contest, 2010
1st place at ACM Student Research Competition held at ACM SIGGRAPH 09
3rd place at the ACM Grand Finals
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-Eui Yoon
Representative recipient: Tae-Joon Kim
Distinguished paper award, Pacific Graphics 2009
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim and Sung-eui Yoon
Student stipend award, ACM symposium on Interactive 3D Grahics and Games 2009.
"Best Award" 3D Cartoon Making Tool, DukSu Kim, HyunGu Lee, Dept. of ICE, SungKwunKwan University, Thesis project competition, Dec. 2008
Presentations
HPCCD: Hybrid Parallel Continuous Collision Detection
DukSu Kim, Jae-pil Heo, JaeHyuk Huh, John Kim and Sung-eui Yoon
SIGGRAPH 2009 poster
High Performance Graphics 2009 poster
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PCCD: Parallel Continuous Collision Detection
DukSu Kim, Jea-pil Heo and Sung-eui Yoon
ACM symposium on Interactive 3D Grahics and Games 2009 poster
Software Package
OpenCCD, 2009: Continuous Collision Detection
A library to find collisions between two objects or within an object and provides general collision detection API for different applications.
Technical Papers
Hybrid Parallel Computation for Proximity Queries
DukSu Kim, Jinkyu Lee, Junghwan Lee, Insik Shin, John Kim ,and Sung-eui Yoon
Dept. of CS, KAIST, Technical Report CS-TR-2012-368, Nov., 2012
PCCD: Interactive Parallel Continuous Collision Detection
DukSu Kim, Jae-Pil Heo, and Sung-Eui Yoon
Dept. of CS, KAIST, Technical Report CS-TR-2008-298, Oct., 2008
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bo-Chang Moon, Duk-Su Kim, and Sung-Eui Yoon
Dept. of CS, KAIST, Technical Report CS-TR-2008-299, Sep., 2008
Patents and SW Registrations
Collision detection simulation using both CPUs and GPUs
Title : Multi-core CPU¿Í GPU¸¦ µ¿½Ã¿¡ ÀÌ¿ëÇÑ Ãæµ¹ °ËÃ⠽ùķ¹À̼Ç
Country : Korea
Reg. No : 2010-01-121?000253
Collision detection simulation using multi-core architecture
Title : Multi-core architecture¸¦ ÀÌ¿ëÇÑ Ãæµ¹ °ËÃ⠽ùķ¹À̼Ç
Country : Korea
Reg. No : 2008-01-121-007270
Activities
Chairman of the Ph.D. student council at computer science department of KAIST, 2010
Deputy chairman of the M.S. council at computer science department of KAIST, 2009
Instructor in Swing Dance
- Intermediate level class, 12/2009 ~ 02/2010
- Beginner class, 04/2009 ~ 05/2009
- Intermediate level class, 01/2009 ~ 02/2009